Pioneer: A New Frontier of Magic: The Gathering


We live in exciting times, while Standard stagnates in an Elk laden field of monotonous misery, a beacon of hope is lit to restore our faith in Magic: The Gathering. Almost as if Wizards of the Coast heard our cries of "Make Magic Fun Again!" A new format is announced: Pioneer.

What is Pioneer?

For those of you that don't know, Pioneer is a new "non-rotating" format that will bridge the gap between Standard and Modern. Perfect for those that are finding Standard lacking depth and wanting to branch out, but haven't been playing long enough to have a sufficient collection or can't afford to buy into Modern. The format also allows for some powerful deck builds, without the crazy power and combos you find in Modern.

The sets that make up the Pioneer pool are as follows, with an ever growing ban list as Wizards of the Coast monitor the evolution of the format.

Throne of Eldraine 
Core Set 2020 
War of the Spark 
Ravnica Allegiance 
Guilds of Ravnica 
Core Set 2019 
Dominaria 
Rivals of Ixalan 
Ixalan 
Hour of Devastation 
Amonkhet 
Aether Revolt 
Kaladesh 
Eldritch Moon 
Shadows over Innistrad 
Oath of the Gatewatch 
Battle for Zendikar 
Magic Origins 
Dragons of Tarkir 
Fate Reforged 
Khans of Tarkir 
Magic 2015 
Journey into Nyx 
Born of the Gods 
Theros 
Magic 2014 
Dragon's Maze 
Gatecrash 
Return to Ravnica
The announcement of Pioneer appealed to me personally as it just so happens that I started playing during Return to Ravnica block, so my collection starts exactly where Pioneer does. Although I didn't buy as many cards back then as I do now, I found that I had plenty to work with when it came to brewing.

I've played two Pioneer events so far with two different decks. My local game store have been testing the popularity of the format and have so far ran it at Friday Night Magic, where I ran Bant Spirits, and a Sunday Showdown, where I ran Jeskai Humans (I like tribal decks if it wasn't obvious.) Each event has had a great turnout and has proved that Pioneer is definitely a popular format, with calls for it to be run every FNM at my LGS. However, rightfully so, the store are taking care that it doesn't impact on other formats too much and alienate part of the player base. Trials as to which nights/days are best to run it and whether it will be best rotating it with another format at FNM are definitely the way to go. All I'll say is I want to play as much Pioneer as possible.

My First Pioneer Decks

Bant Spirits

I went 2-2 at the first Pioneer FNM with the Spirits list below. I'd been trying to build Spirits in Modern having most of the deck, but was lacking some of the more expensive pieces like the Aether Vial, Cavern of Souls and Noble Heirarch. However the announcement of Pioneer meant I could take what I had and build Spirits for the new format and save the cash.


The deck was fun to play but felt underpowered. It felt very much like what it was, a Modern deck that had been hobbled to be Pioneer legal. Rather than build the deck from the ground up, I was trying to have my cake and eat it by having the Modern deck without the cost. Without the Noble Heirarchs for ramp and fixing, the green splash for Collected Company made the mana base a mess. I tested Llanowar Elves in the run up to the event but the mana dork needs to be any colour, or at least the Bant colours like Noble Heirarch. Paradise Druid wouldn't cut it as it really needs to come down on turn one.

The sideboard was a hastily put together mish mash of fifteen cards that might have relevance in a new and as yet unexplored format. Board wipe was a clear omission that needed to be present.

I'll revisit the Spirits deck, but instead of trying to emulate Modern Spirits I'll re-assess the strategy and maybe stick to U/W and cut the Green and Collected Company.

Jeskai Humans

Next I decided I wanted to try something more aggressive and started on brewing a Humans deck. Learning from the issues I had with the spirits, I knew not to try and emulate Modern Humans. Instead I went back to when I played aggro humans in Amonkhet Standard and looked at what I liked about that. My build back then was Naya, but I knew I wanted to play Reflector Mage and Mantis Rider. Before settling on straight Jeskai I did consider four colour with a Green splash as a "Humans Matter" card I enjoyed playing back in Standard was Heron's Grace Champion as well as Sigarda, Heron's Grace. However I didn't feel it was worth destabilising the mana base for. So in the end I settled on the below list, which took me to 3-1 at Showdown this Sunday just gone.

This deck felt much better, aggressive and much more reliable (although not perfect.) Most of all it was so much fun to play. Getting to combine Glory-Bound Initiate and Always Watching to Exert to my hearts content with no down side was great and was just as awesome as the last time I did it. Adding cards I didn't get to use when I played Humans in Standard like Mantis RiderReflector Mage (as it had been banned at that point) and Soldier of the Pantheon is a real boon, and having never played a Jeskai deck before adding another colour combo to my résumé is always great. The mana base does need some tweaking, a few too many tapped sources when you really need them untapped, and I found myself missing blue sources a little too often. So I'll be working on that going forward.

Having played one event, as well as played the odd game with friends, I knew better what to expect and could tailor and curate my sideboard better for my local meta. Knowing there was at least one deck running "Fog" effects meant adding Insult // Injury was a must have in my fifteen.

Things to know about this deck, rulings wise, that some may question: Gideon Blackblade, although a Planeswalker spell, does enter the battlefield as a human so triggers Thalia's Lieutenant and enters with +1/+1 counter from Metallic Mimic.
Soldier of the Pantheon survives a board wipe from Deafening Clarion as it cannot take the damage thanks to its protection from Multicolored. This doesn't work with Time Wipe however, the distinction that one deals damage, the other just destroys.

In Summary

I think the Humans list is the one I will stick with in the long run for any future events, but will continue working on the Spirits as well as a multitude of other Pioneer brews I have in mind. All I can say is Pioneer looks to have a bright future and I can't wait to play more of it.

Comments

  1. Outstanding post it is. I am going to buy a Laptop to play this game only.

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